Spell Changes/ Conversions
1. Animal Friendship – change to the same properties as Charm Person.
2. Animal Growth – no change.
3. Animal Messenger – small mammals/birds only. Save – yes.
4. Animal Shapes - no change.
5. Faithful Hound – no change, magical creature.
6. Hold Animal – no change.
7. Invisibility to Animals – no change.
8. Reincarnation – see special posting.
9. Repel vermin – effects rats, voles, weasels, stoats, and mink.
10. Speak With Animals – treat as Comprehend Languages.
11. Summon Animals – spell summons allies of good/evil depending on the alignment of the spell caster.
12. Summon Beasts or Plants – delete beasts, plants only.
13. Summon Familiar – familiars are magical in nature, not real animals. They do not possess the traits of the regular animal in the game (i.e. not anthropomorphic – can’t talk, wield weapons, etc). Still possess the properties listed in the book (i.e. Owl – night vision, superior hearing).
14. Summon Greater Monster – exclude aberrations, fey, giants, humanoids, monstrous humanoids, outsiders, and shape changers.
15. Summon Lesser Monster – exclude aberrations, fey, and humanoids.
16. Summon Monster – exclude aberrations, fey, humanoids, outsiders, and shape changers.
17. Summon Magical Beast or Fey – exclude fey and all others previously mentioned.
If you have any questions or comments, feel free to post them! Thanks!
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