Badger
Frequency: Uncommon
NO. ENCOUNTERED: 1- 3
SIZE: Medium/Large
HD: 1 - 4 (d12)
MOVE: 9ft
AC: 12
ATTACK: 3 (2 claws (1d8)/1 bite 1d6)
SPECIAL: Battle Rage
SAVES: P
INT: Average to High
ALIGNMENT: Neutral to Good/Evil (5%)
TYPE: Animal
TREASURE: 2
XP: 9 + 1/HP - 80 + 4/hp
NO. ENCOUNTERED: 1- 3
SIZE: Medium/Large
HD: 1 - 4 (d12)
MOVE: 9ft
AC: 12
ATTACK: 3 (2 claws (1d8)/1 bite 1d6)
SPECIAL: Battle Rage
SAVES: P
INT: Average to High
ALIGNMENT: Neutral to Good/Evil (5%)
TYPE: Animal
TREASURE: 2
XP: 9 + 1/HP - 80 + 4/hp
Although not quite as common as the other critters of Wheat Hollow, badgers can still be found on a fairly regular basis. They are often found in the open fields, where they make their homes in the sides of hills or under the stumps of old trees. The more well-to-do badgers will build their own home. Because of their commanding presence and combat skills, they are often asked to be the leader of most towns and villages. Despite their outwardly appearance, they are kind of heart and will do their best to serve the community as best as they can.
Badgers are easily identified by their black and white striped face, their wide gray body, and big paws/claws (very good for digging). Because of their large claws, they are able to dig one foot of earth per round and can easily dig a hole to get into an area or for protection from the elements. They tend to keep to themselves, patrolling the outlying areas for danger. More often than not, the other critters in the area are unaware that its because of the badgers that they are safe. Badgers detest any kind of vermin and will do their best to destroy them. When in combat he/she has the option of willingly going into a battle rage; however, they will have to roll a save versus their intelligence to pull out of it. If a badger gets in to a big battle, finds himself/herself fighting a wolverine, or loses half his hit points, he must roll a save versus his intelligence - if he should fail, he will fall into a battle rage that will last for as long as his constitution score (+2 to hit/+2 to damage/-2 to AC). For every five rounds of combat, the badger is able to roll versus his intelligence to stop the rage. When they rage if over, he will drop to the ground exhausted, unable to fight or stand for 1-4 turns. Although the badger has sharp claws and teeth, they prefer, and are able, to use any type of armor or weapon.
Hi
ReplyDeleteGiven that wolverines have 3-5 HD and fishers have 2HD as a monster, the badger seems a tad under-powered. I was thinking it would have higher HD. However, if the reason you gave the wolverine more HD was to represent character levels than giving the base badger 1 HD is fine.
KAW
Boyo!! How did I miss that one?! It has been corrected. Thanks!
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