A question that has come up quite often, which somehow I completely missed when writing for the game, was the different movement rates and how it all worked. I guess that oversight has caused some consternation, eh?! Sorry.
The way I've played it in my game is that each movement round is six seconds (10 movement rounds in a combat round (which is sixty seconds/one minute)); so, if an otter has a movement of 9ft/rd, that would equate to 90ft in a regular combat round.
Here's the list that I've decided on and that I've been using:
Badgers - 9ft/rd (90ft)
Mice - 6ft/rd (60 ft - short legs)
Otters - 9ft/rd (90ft) (Land)/12ft/rd (120ft) (Water)
Rabbits/Hares - 12ft/rd (120ft - long legs)
Squirrels - 9ft/rd (90ft)
I hope that clears the air a little bit!
You lost me here. The game says "the combat round is 10 seconds long". Now your telling me a combat round is one minute. When in combat do you expect each movement round to be run individually? If not when do you use them?
ReplyDeleteI like the changed movement for rabbits & mice, but the minute combat round is confusing. Is this a throw back to AD&D? I would drop the 10x part. It also doesn't address how big these critters actually are.. I use a 1 ft = 1 inch on the play surface instead of the more common 5ft=1", and this appears to work out well for movements of 6-12 ft/rnd (no need to use 10x).
ReplyDeleteThe way we’ve done it is like this: roll initiative (many different ways), based on that you have some options: 1) do nothing; 2) move; 3) move and attack (if the target is within range); or attack/spell - of course, spells can be a little tricky depending on how long it takes to cast.
ReplyDeleteMy way is a little different than the book in that I break it down to six second segments instead of ten second segments. The reason is that when you do it that way, the movement distances work out. Thus, 9ft x 10 movement segments would equal the 90ft/round.
KAW - I don't use minis all that much. If I do, it's just to get an idea of where everyone is if the situation demands it. As for size, I'm going to tackle that very shortly.
So your speeds are different than the speeds in the book. Are the monster speeds in the book using your scale or the book scale? Are skunks and wolverines slow at a speed of 4ft and 6ft respectively?
ReplyDeleteYes, the speeds are slightly different than in the book; but, depending on what movement system you use, it shouldn't make much of a difference.
ReplyDeleteDon't hate me for this, but after thinking about the speeds for skunks and wolverines, I changed them a bit. I changed skunks to 6ft and wolverines to 9ft - nothing earth-shattering, but slightly faster. (To be revealed in my upcoming Creatures & Critters book)
Perhaps this sort of thing could be solved by a table showing the full list of movement speeds under all the different systems.
ReplyDeletePersonally, I'm a 3e fan, so if I was to buy Havesters, I would want to convert your critters to playable 3e monsters. Others might want to retro-convert your critters into AD&D monsters or races.
Well, my slant is definitely more from the 1ed AD&D mindset, it's what I grew up with and played almost exclusively. So, little things the aren't quite C&C Siege Engine pop up from time-to-time.
ReplyDeleteCurrently working on a third adventure and the Critters and Creatures book. The second adventure is in the hands of TLG and I am currently playing the waiting game to see what they see. One way or another, they will see the light of day!!