Wednesday, November 23, 2011

Redux V: The Hare/Rabbit

Hare/Rabbit
Frequency:  Common
NO. ENCOUNTERED:  2 - 6
SIZE:  Medium
HD:  1 (d8)
MOVE:  12ft
AC:  12
ATTACK:  3 (2 punches (1d4)/1 kick (1d6))
SPECIAL:  Pugilist/Speed Burst
SAVES:  P
INT:  Average to High
ALIGNMENT:  Neutral to Good/Evil (5%)
TYPE:  Animal
TREASURE:  1
XP:  7 + 1/HP
With their long ears, long legs, bushy white tail and voracious appetites, it’s not hard to identify rabbits and hares. Their fur is commonly a dark gray or brown, but has been known to be white, black or even piebald (multi-colored).  They can be found just about anywhere except on the high seas – they would rather march long distances than bounce about on the high seas. However, they will travel on ships if there is no other means for them to get to where they want to go. They normally will live in regular houses or in warrens dug into a hillside.
They are strictly vegetarians; but, beware, if given a chance they will eat you out of house and home. They will use any type of weapon and will wear any type of armor. Due to their long legs, they are able to run fast for short distances. They can run up to three times their normal speed for as many rounds as their constitution score.  After this, they must rest for 2d10 rounds before trying it again. If they do not rest, they must roll versus their constitution – failure means that they fall to the ground exhausted and will have to rest for a full hour before trying it again. Any armor other than leather, will decrease the duration of running by one point (i.e. Chain shirt (AC 15) and 16 Constitution; 16 – 5 = 11 rounds).
All rabbits and hares are able to punch and kick; however, roughly 25% (NPCs)/10% (PCs) of rabbits and hares have the innate ability of pugilism, or boxing. Those that meet that criterion are able to fight as a fourth level fighter. If the rabbit, or hare, is already of a fighter type, they are able to add that to the fighting skill (i.e. 2nd level fighter, +6 to hit when using their hands and feet).  Often times, those with this ability will rarely use regular weapons. This ability does not apply to priests, wizards, or thieves.

2 comments:

  1. I think I prefer the orignal idea of giving rabbits and hares bonuses to unarmed attacks as they raise in levels, the +4 to hit is a bit too overwhelming.

    Instead I would allow a fighter rabbit or hare to use their specialization on being a pugilist, gaining a +1 to hit, and +1 damage with fists and feet, and allow the 3 attacks/rnd as described above. I would also like to see this stacked with the progression givien under the player character description.
    This gives the hares & rabbits a clear advantage in unarmed combat, but does not give 1 in 4 hares a 3 attacks at +5 to hit at 1st level.

    KAW

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  2. As I stated in the "Otters" section, these stats are more geared towards the NPC rabbit/hare. As with all things, you can do change things to fit your campaign/adventure. ;o)

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